What you can do with it
24 materials
Brick (running, Flemish, English, painted Roman), square, hex, herringbone, subway, checker and terracotta tiles, terrazzo, concrete, stone, cobbles, wood, metal, fabric, sand and gravel.
Six maps each
Basecolor (sRGB), normal (OpenGL), roughness, metallic, height and AO — 2048 x 2048 PNG.
Seamless, verified
Wrap-around edges checked numerically for every map and channel, not just by eye.
Correct normals
Normal maps decode to unit vectors and match the height map's slopes (OpenGL; flip green for DirectX/Unreal).
Real-world scale
materials.json gives a suggested tile size and height range for each material, for displacement and mapping.
Setup notes
Steps for Blender, Unreal, Unity and Godot, plus a contact sheet of all materials.
See it before you buy
What's in the download
| materials/ | 144 images |
| README.txt | Setup and how-to guide |
| contact-sheet.jpg | Image |
| materials.json | |
| CHANGELOG.txt | Version history |
| LICENSE.txt | Licence terms |
Version 1.0.0. One ZIP file, no installer, nothing sent anywhere.
Why buy it instead of building it
Seamless and checked by software
Every map is checked for seamless tiling, size and valid normals before release. The materials are generated by code and labelled that way.
Every file listed before you buy
The list below is read from the actual download, and the screenshots show the real files.
A person answers support email
Write to altaitoondev@gmail.com and get a reply within 2 business days. If it doesn't work as described, you get a refund within 30 days.
What you need
- Any 3D application or engine that supports PBR (metal/roughness) materials
- Maps are standard PNG files: no plug-ins needed
- Previews rendered with our own shader; not test-imported into Blender, Unreal, Unity or Godot
What it doesn't do
- Procedurally generated by code, not scanned or photographed: clean, stylised-realistic look.
- 2K maps only (2048 x 2048); no 4K.
- Height maps are 8-bit (at most 0.16 mm per step for these height ranges).
- Maps only: no .blend, .uasset, .unitypackage or Godot material files.
- Unity Lit shaders need smoothness (1 - roughness): invert in Shader Graph or pack it yourself.
How buying works
- Pay onceCheckout by Polar. Card details never touch this site.
- Download straight awayThe download link appears after payment and arrives by email with your receipt.
- Open and use itLoad the maps into a material in your 3D app; the README covers Blender, Unreal, Unity and Godot.
Questions
Are these AI-generated or scanned?
Neither. Every pixel comes from procedural Python code (noise and pattern layouts) written by Brightbench.
OpenGL or DirectX normals?
OpenGL (green up), which Blender, Unity and Godot use as-is. In Unreal tick Flip Green Channel on the texture; only DirectX-convention tools need the green channel inverted.
Can I use them in a commercial game or client render?
Yes, when the textures are embedded in your project. You may not resell or share the texture files themselves.
Why no 4K?
The pack keeps a reasonable download size; the maps are clean at 2K and tile seamlessly.
What if it doesn't work for me?
Email altaitoondev@gmail.com within 30 days of purchase. We'll try to fix the problem first; if we can't, you get a full refund through the store you bought from.


